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Soldiers Of Eminence
Player of the Month
Dice
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Black Ops is proving "much more difficult" to balance than any other Call of Duty game, Treyarch has said.
Thanks to the introduction of CoD Points and rare but devastating super weapons, the developer is finding it even more difficult to keep everything in check, it's told CVG.
"It has been a much more difficult game to balance but the team really stepped up to the plate," community man, Josh Olin told CVG in a just-published Black Ops interview.
"This has been the most difficult to balance and there are a lot of things that contribute to that such as the earn rate and spend rate of CoD points, plus XP is always a tough thing to balance out.
"With all these things we're adding to purchase you have to balance not only the weapons and perks against each other but also when you consider how much they're going to cost," he explained.
Though challenging, Olin said that the recent restructure of the Treyarch studio - it now focuses solely on Call of Duty - makes everything possible.
"Almost two years ago now they refocused all their efforts on retooling the studio and on the development process. One of those was having every developer focusing on Call of Duty when we were working on World at War.
"Now it has allowed us to have a dedicated single-player and multi-player team since day one. They haven't been distracted by other things so it has allowed out MP team to use their resources to make more than we've ever made before, but also really polish and balance it to the degree that we felt was necessary," he said.
Andy Robinson
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Last week we went chicken oriental at the Call of Duty: Black Ops multiplayer reveal event in Los Angeles, and part of our mega reporting included the event's first epic interview with Treyarch community man, Josh Olin.
Coming straight out of the presentation and into the interview room, we were naturally full of questions about the new CoD instalment (unfortunately the nine other journalists in the room weren't so active - just their Dictaphones).
In part one of our chat the Treyarch man offers more details on gambling, video sharing and the difficult challenges it faces in balancing Black Ops. Here's what he had to say...
What didn't you have time to tell us about in the presentation today?
There are lot of things that we didn't really tell you about. Wager match was the biggest part of the presentation and the highlight of the evening, just because this is the brand new game mode we've introduced. All the traditional game modes have returned, so you're going to see Team Deathmatch, Demolition, Capture the Flag, Domination and all that good stuff.
The Wager Matches are built around this new economy and so CoD points are also such a fundamental, brand new introduction to multiplayer that it is really important for players to grasp the importance of it. I've been reading Twitter all through that presentation and already there are misunderstandings about what CoD points are so I'm going to rely on you guys to clear the water.
CoD points do unlock weapons, you do need to buy weapons, upgrades, attachments, face paints, camos, whatever you want to spend it on really. However, things still do unlock over time, so there is still the concept of XP, levelling and ranking up. Once you go through the ranks you'll unlock broader features now, so you'll unlock Killstreaks, which will unlock at a certain level. You can buy whichever one you want, if you want to buy the 11 Killstreak right away that's fine, go ahead and do that.
Additionally, once a weapon unlocks, if you unlock a couple of assault rifles you get to pick which one you want to buy and furthermore you don't have to worry about completing challenges to unlock attachments and upgrades, all of those are going to be available once you purchase it and ranked up to a certain level.
Click Read more below to see the entire interview!
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-soe- News : Congrats to August Player of The Month! |
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Congradulation to Dice for earning Player Of The Month for August. Dice you have made your brothers and sisters proud to call you a squadmate. Thanks for showign what POTM is suppose to do.
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By Matthew Reynolds, Gaming Editor

Working alternatively with Infinity Ward on Call Of Duty during the past few years, Black Ops will be Treyarch's first non-World War II entry for the franchise. Community manager Josh Olin teases what to expect from the multiplayer, the new patching measures that will be in place and the new development cycle for the studio.
It's the first time Treyarch has worked outside of World War II for a Call Of Duty game. How has that been for the designers?
"Kinda liberating. It's not that they don't like working on World War II games, it's just there's so many more opportunities they could work with for the Cold War era in this Black Ops game. You know, we've been making WWII games for a long time and we're pretty good at it and we have a lot of fun with it, but any time we start a new project we want to start telling new stories and create gameplay that people haven't seen before in the Call Of Duty franchise. Back in World At War, our solution to that was to create the Pacific Theatre, but now Call Of Duty has done WWII, Call Of Duty has done modern, let's make a brand new genre, so that was important."
Did the designers take any cues from Modern Warfare in terms of locations and missions?
"No, we've created our own story from scratch, it's a unique fictional story, completely one hundred percent original. We're not there to tell history and we're not there to make any political stances, it's strictly there to be an entertaining game. So when you play through the story you're going to get, it's pretty awesome, it's a rollercoaster ride for sure. It's a complex story but not so complex to the point where it's confusing, we don't want to cross that line, we don't want to be confusing with the story or plot world."
Click Read More
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Call Of Duty : Call of Duty: Black Ops Multiplayer Teaser Trailer Breakdown |
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You start off seeing a picture in picture option in the top left of your screen.

15 seconds – We see the camera used for the picture in picture called a Camera Spike. Seems to be a new way to watch positions of the map (should come in handy for search and destroy).

18 seconds – Player gets a 3 kill killstreak unlocking a mini Remote Control Car that can be detonated.

CLICK READ MORE FOR THE REST
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System Broadcast:
Xfire was bought by new owners today. Most of the team that has built Xfire over the last six years is leaving. We enjoyed working for you for the last 127 releases and wish we could stay to create the next 127. Good bye, good luck, and game on. --- The Xfire Team
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Congratulations to July Player Of The Month!
Soup has shown great improvement in game play, dedication and listening skills. Soup we are honored to call you our fellow squad member and POTM for July. Keep up the great work girl!
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Good Game TV program from ABC went behind enemy lines at Treyarch, the take a look at Black Ops Making of:
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